for the Collaborative Age trademarks, copyrights, entertainment, and Internet law as well as licensing, transactional, and litigation matters. 1000 The Tower 1601 NW Expressway, Suite 1000 Oklahoma City, Oklahoma 73118 405.607.8600 Phone 405.607.8686 Fax mbriggs@dunlapcodding.com www.dunlapcodding.com 1000 The Tower 1601 NW Expressway, Suite 1000 Oklahoma City, Oklahoma 73118 405.607.8600 Phone 405.607.8686 Fax dsorocco@dunlapcodding.com www.dunlapcodding.com He practices in the areas of intellectual property, technology, licensing, life sciences, and patent law and is involved in counseling and transactional work involving all aspects of intellectual property. He is registered to practice before the United States Patent and Trademark Office. Doug regularly counsels clients in all aspects of intellectual property including acquisition and commercialization of intellectual property, portfolio management, licensing, and transactional matters. the top, this familiar and often used Millennial-generation refrain is becom- ing a reality for industries that rely on creativity and innovation. Creators, innovators and "makers" (hereafter, innovators) are realizing that isolation can equal death that intricate projects require the expertise and participation of widely varying talents. It is not uncom- mon for complex engineering or product development teams to include design- ers, marketers, business professionals, accountants, engineers, programmers, artists and other "big thinker types" to bring a concept to fruition or market. During the initial stages of any project, the participants are typically on the same page and smitten with the common goal time, relationships and organizations change; sometimes they sour and lawyers are called in to clean up the toxic stew. If issues pertaining to ownership of a proj- ect, including individual contributions made to the project, are not addressed up front, the parties will likely end up in some rather sticky and complex situa- tions. Collaborate or die should therefore really be read as "collaborate and you may die" if the upfront good feelings are not matched with proper planning for the ownership and control of the project or creation. As the innovator, it is critical to ask yourself "Who is working with me to bring my concept to life?" Unfortunately, the tendency of many innovators or for it, I own it." While this may be a logi- cal assumption, it is not always a correct conclusion. With an understanding of the role and scope of involvement that is to be made by such third parties, you can effectively avoid the pitfalls that lurk. creating a novel piece of construction machinery and you ask your lawyer for assistance. During product development, you realize that the services of a third- party software developer are required in order to engineer the computer code for the machinery. Your lawyer advises you that you will want to own all rights to the copyright in that software code. If you do not, there is a risk that the third-party developer will retain ownership of the underlying copyright in and to the devel- oped software. If the developer retains such control, he or she could, in the fu- ture, require that you pay a licensing fee or royalties in order to continue to use the software code; or he or she could turn around and sell that code to a competitor. It is in your best interest, when possible, to own all intellectual property associ- ated with the machine being developed. The best time to negotiate for these rights is up front when everyone is in the haze of collaborative bliss. |